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We've seen one Switch overclocking app get updated a couple of days ago and now the other major one got some new features too! sys-clk 0.12.0 has been released and is brought to you by team RetroNX (specifically @p-sam @m4xw and @natinusala).

The update may seem small at a first glance but there's more than meets the eye: first of all, the config loading function has been rewritten to make it faster and it now supports storing more profiles, which will prove especially useful for future updates. More interestingly, however, the tool now officially supports pm late loading, as some unnecessary code which didn't make it possible before has been removed. If you ask yourself why should you care about this last point as an end user, it's because it means you can now use the Kosmos Toolbox to late load sys-clk without rebooting your console!

If you want to read more about what's new, the full official changelog is as follows:
Source


@JK_ 's Switch overclocking app Freebird has just received an update, marking the release of version 0.9.1 (beta). The new version attempts to fix the sleep mode bug, adds a new GUI for its Freeset companion app, includes four new profiles (as well as a Global one which takes priority above all others), gives you the choice to maintain your defined clock speeds when waking up from sleep and also allows you to save your config between reboots.

All of the new features and changes mentioned above can also be found in the official changelog:
Code:
Freebird 0.9.1 (Beta)
  • Attempted sleep mode fix
  • Ability to control whether clock speeds are maintained when waking up from sleep
  • New GUI
  • 4 Different power profiles + Global profile that overrides all.
  • Ability to save config for reboots.
For Atmosphère users, it's highly recommended to update to version 0.8.6 (or later) before installing the homebrew, as it includes a fix for a bug that was present in previous versions which would lead to crashes when overclocking the CPU.
Source


Don't let your calendars decieve you: it may not look like so, but today is actually June 15th! @SciresM and the rest of the team have just pushed yet another update to his Switch Custom Firmware, version 0.8.7, aka the fourteenth official release.

A good number of bugs were fixed, some related to the fatal sysmodule, others with the loader causing errors while launching specific games, but there are also new features and improvements too: SHA256 is now hardware accelerated (which should bring a performance improvement whenever it's used), a couple of extensions were implemented in smcGetInfo, additional instructions were added to dmnt:cht doubling the number of values that can be stored, better crash detection and reporting is now possible thanks to usermode exception handlers being enabled in Exosphère and, most importantly for end users, a save redirection feature is now available, allowing users to redirect savegames to the SD instead of the NAND.



This last highlight is completely optional and it needs to be enabled by setting atmosphere!fsmitm_redirect_saves_to_sd to 1 in system_settings.ini. Still, users should be advised that the feature is experimental and should be enabled at their own risk. It's a good idea to back up your saves if you do so!

On a last note, it should be underlined that save redirection is not emunand, but a separate feature that may work alongside it once the latter gets released.

As usual, you can read the full changelog below:
The following was changed since the last release:
  • A few bugs were fixed that could cause fatal to fail to show an error under certain circumstances.​
  • A bug was fixed that caused an error when launching certain games (e.g. Hellblade: Senua's Sacrifice).​
    • Loader had support added in ams-0.8.4 for a new...​

Released earlier this year on PCs and PS4, the latest installment to the hack-and-slash series God Eater will soon land on the Nintendo Switch! The port was announced by Bandai Namco today. The Switch version will support co-op multiplayer battles and online ones with up to 8 players

GOD EATER 3 comes to Nintendo Switch on July 12th, 2019. In the meantime, you can read our review for the PC version and have an idea as to what to expect.
3v0QLKd.jpg
Developer Lapy has released a Media Player for the PS4, it plays .mp4 and .mkv file.

Sadly none of the files i tried actually worked, which is forgivable as this is a very early beta.

[​IMG]

The .avi didn't show up, which was expected as this file is not supported.
The .mkv didn't show up, this was not expected as this file is supported.
The .mp4 showed up minus the Russian text, however when it was selected to play it froze the application.

I will give other files a try in a while, in the meantime you can grab the download here: View Forum Article For Download...
Store_Alpha_20190411151456.jpg
PS4 Homebrew Store
"What if your Downloads came to you?"


Features
-------------------------------


- Downloads and Installs Apps whatever you want to add
- Built-in Updating System no need to reinstall the Store PKG every Update
- Optimized for Slow Networks
- Hand Picked Software Libraries
- Light PKG Size about 10 MBs
- HDD Download Cache By Default
- When at Main Menu O goes to the page before
- INI Saving System with Native Floating Keyboard
- Uninstall APPs straight from the Store DL Page

Settings
---------------------------------


- Shows if your INI is loaded from APP or USB

[​IMG]

- Temp Path
Select your Download tempory Path

- CDN URL
Host your Own custom CDN using the guide posted or use anyone else's CDN

- Background Path
Choose your own Custom Background PNGs ONLY, Background must be 1280x720

- Load INI from either USB or APP

APP INI Path - /user/app/NPXS39041/settings.ini

USB INI Path - /mnt/usb0/settings.ini

- Copies INI from USB to APP every APP Launch

Custom Backgrounds
-----------------------------------------

[​IMG]


Easy n Simple Downloads
------------------------------------------

[​IMG]


User-Friendly Error Dialogs
--------------------------------------------

Example...


Some months back, Sony promised the release of one of the most requested features for PSN for many years: The ability to change your PSN ID. After a few months, and some testing with the PS4 Preview Program, Sony has announced today that finally, all users will be able to change their PSN IDs later today, April 10th, 2019.

Along with the announcement, Sony released a small FAQ that answers many questions about how online ID changes will work, notably:​
  • The first name change will be free, with any preceding name changes costing $9.99, or $4.99 if you're a PS+ subscriber.​
  • Old IDs are not freed for other users to chose.​
  • You can revert your new ID to your old one for free, if you don't like your new one.​

As noted previously by Sony, there are some caveats with changing your PSN ID: some online games may not function correctly with your new online ID, with no guarantees for any game released before April 1st, 2018. Sony has released a list of games with no issues, and those with some known issues, which can be found here.

The ability to change your username will become available later today, likely around the time Sony updates the PSN Store, and can be done either directly on your PS4 or via any web browser by logging into your PSN profile.

Source
Store_Alpha_20190406010759.jpg
How to Host your own CDN/Store



Introduction-


CDN Stands for... content delivery network

Definition

A content delivery network (CDN) is a system of distributed servers (network) that deliver pages and other Web content to a user, based on the geographic locations of the user, the origin of the webpage and the content delivery server.

Requirements

1. Starter Pack Uploaded Below
2. either a Website or Local Host setup
3. The knowledge that any new page you add has to be in multiples of [8] Titles/HB/Games
4. This Guide

DIY Store/CDN

First off here are so Keys points you need to remember

-1. Make sure to edit the main_app.json too for your hosting backgrounds etc

0. Extract the WHOLE Zip to your website or server ROOT (unless you wanna include folder name in your URL)

1. ALL titles need 2 Pics (PNGs ONLY) one for the Menu and one for the Download Page

dimensions

Title Pic - 122 x 125

Download Page - 263 x270


2. Character Limites, If you don't follow these guidelines part of your name may be cut down to follow them

Title Menu - 20 Characters

Download Page - 23 Characters

Description 1-3 - 27 Characters


3. JSON entries CANNOT be Swapped or re-ordered

4. ALL New Page MUST contain 8 Entries at a time unless you want blank spots on your Menu Page and ALL new pages MUST be named homebrew-page[next number].json

Step One

In the included JSON pages...
vzczqjG.png
I have always enjoyed interviews with scene developers, i held a couple of interviews myself back when i wrote for Site is blocked reason: advertising is not allowed..

Last night RetroGamer74 held an interview with PS4 scene developer @m0rph3us1987, what made this stand out from the others, is the fact that it was a video interview instead of the usually text based interview.



Many things were discussed such as the future of PS4 exploits, here is a transcript of the questions:

1. Hi m0rph3us, and thanks for joining us today in our live stream. How are you bro?

2. We followed you live in this channel in the 35C3 conference ( youtube.com/watch?v=_a4wZl… ). You talked us about the big effort you did in the beginning of the scene. What’s m0rph3us doing today? Keep working in PS4, other scene, other hardware?

3. Unity with ROOT escalation privileges, liborbis with ORBISLINK for debugging, OpenGL support… what happens in the PS4 Scene?. Is “boring” the right word for home-brew developers?

4. Some weeks ago, using the fail0verflow info related to Aeloia southbridge appears into the scene several tools, one of them to allow to flash the PS4 firmware. From your technical point of view, the current PS4 hack, was the easiest to find, or we got the best we could

5. We were surprised some weeks ago when SpecterDev released the Webkit Exploit for 6.20. Do you think is there still interest to keep on working for PS4?

6. I got too much respect for people doing reverse engineering because I’m pretty aware it is very hard. How did you start?

7. PS4 Homebrew practically does not exist. Are you disappointed to see the current status of PS4 scene?

8. Is PS4’s hack just for piracy?

9. Keeping the hack in private means fear of sony?

10. We are too close to the PS4’s end of life. What do you expect for the end? Any final surprise?

11. PS3 had a very good scene....